#include "TriggerObject.h"

#include "..\Game Objects\GameObject.h"

TriggerObject::TriggerObject()
{
	bTriggered = false;
	bToggle = false;
}


TriggerObject::~TriggerObject()
{
}

int TriggerObject::Update(float dt)
{
	return 0;
}

void TriggerObject::HandleCollision(const GameObject* collision)
{
	
}

// Accessors
bool TriggerObject::GetTrigger()
{
	return bTriggered;
}

bool TriggerObject::GetToggle()
{
	return bToggle;
}

// Mutators
void TriggerObject::SetTrigger(bool trig)
{
	bTriggered = trig;
}

void TriggerObject::SetToggle(bool tog)
{
	bToggle = tog;
}